![]() Interestingly, Nintendo announced just recently that it is looking to bring some of its games to smartphones after having spent years saying that it would do no such thing. We’re big fans of Mario at the best of times, but being able to play it on an iPhone? Oh yes, please. That being said, it’s an impressive one, no doubt. After watching the thing in action, it’s worth remembering that this is little more than a tech demo. The folks over at Touch Arcade managed to get the thing running on an iPhone 6 and then filmed it. Turns out it’s good enough to make whole Mario levels, which has to be a good sign.īeyond that though, thanks to Unity’s ability to have its projects ported to other systems, Mobot’s James Fietch converted it to run as an iPhone game by adding some basic virtual controls. By creating the first level of the famous Mario game, he was showcasing his new Unity tool called ‘Super Character Controller’ which makes it easier to create character animation. ![]() The Internet lit up yesterday when it was announced that developer Erik Roystan Ross had posted a playable version of Super Mario 64 that he had built using the Unity engine. ![]()
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